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Welcome to The Conquest Rules Wiki
- Action
- Action List
- Action Phase
- Actions
- Arc
- Arcing Fire
- Armies
- Armor Piercing
- Armour Piercing
- Assign Characters
- Aura of Death
- Barrage
- Bastion
- Bellowing Shout
- Biotic Renewal
- Blessed
- Bloodlust
- Broken
- Broken Regiments
- Brutal Impact
- Brute
- Brutes
- Burnout
- Calculating a Regiment's Resolve
- Calm Stratigist
- Cautious Casting
- Cavalry
- Character
- Character Personalization
- Character Stands and Regiments
- Characteristic
- Characteristic Profile
- Characteristics
- Characters
- Characters and Actions
- Charge
- Charges
- Choose Forces
- Choosing a Scenario
- Clash
- Class
- Cleave
- Combat Rally
- Combat Reform
- Command Card
- Command Cards
- Command Cards/en
- Command Cards/fr
- Command Models
- Command Phase
- Command Stack
- Command Stacks
- Community FAQ
- Core Rules
- Counter-Attack
- Deadly Attacks
- Deadly Blades
- Deadly Shot
- Decay
- Determine Victor
- Devout
- Dice
- Dice/en
- Dice/fr
- Disciplined
- Disorienting Strikes
- Double Time
- Draw Events
- Drum Beat
- Eccentric
- Excess Wounds
- Expose Weakness
- Facing Arcs
- Fanatic
- Fearless
- Fearsome
- Feral
- Fiend Hunter
- Fight the Battle
- Fighting Reform
- Fighting Withdrawal
- Fighting a Battle
- Fire and Advance
- First Player
- Flank
- Flawless Strikes
- Fluid Formation
- Flurry
- Flux-Powered
- Fly
- Focused
- Forged in Battle
- Forward Deployment
- Fury
- Garrison Terrain
- Hardened
- Healing
- Icon of Conquest
- Impact Attacks
- Impact Hits
- Impassable Terrain
- In Contact
- Infantry
- Inspire
- Inspiring Presence
- Killing Character Stands
- Knowledged
- Leader
- Learned in the Occult
- Legal Formations
- Lethal Demise
- Line of Sight
- Linebreaker
- Long Lineage
- Magus
- Main Page
- March
- Marksmanship
- Measuring Distance
- Measuring Distance/en
- Measuring Distance/fr
- Model
- Models
- Monster
- Morale
- Obscured
- Obscuring Terrain
- Overcharge
- Overkill
- Parry
- Phalanx
- Precise Shot
- Priest
- Quicksilver Strike
- Rake Attack
- Rally
- Rapid Volley
- Rebellious
- Redress Rank
- Reform
- Regeneration
- Regiment
- Regiments
- Reinforcement Phase
- Reinforcements
- Relentless Blows
- Removing Casualties
- Resist Decay
- Retinues
- Rider
- Secondary Objectives
- Seize the Day
- Set Up Battlefield
- Shattered Regiments
- Shield
- Shock
- Size
- Smite
- Snapfire
- Sound of the Drums
- Source Materials
- Spearhead
- Special Rule
- Special Rules
- Spell
- Spellcasting
- Spells
- Stand
- Standard Bearer
- Stands
- Stands with Multiple Wounds
- Stranded Regiments
- Strong Arm
- Support
- Supremacy Abilities
- Supremacy Ability
- Supremacy Phase
- Sureshot
- Take Aim
- Terrain
- Terrifying
- The Morale Test
- The Warlord
- Throwing Weapons
- To the Last Breath
- Torrential Fire
- Trample
- True Shot
- Turn Summary
- Turn the Tide
- Type
- Unstoppable
- Unstoppable Charge
- Unsung
- Vanguard
- Vantage Point
- Veteran Warrior
- Victory Phase
- Volley
- Volleys
- Withdraw
- Wizard
- Wizened Caster
- Wound Pool
- Wounds
- You and what Army?
- Zonal Terrain