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Withdraw

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Withdraw

[1]

Withdraw Actions are taken in order to remove your Regiment from melee. It can only be used by a Light or Medium Regiment, and only if the Regiments in contact with one or more enemy Regiments.

When taking a Withdraw Action, roll a die. If the result is less than or equal to the highest Resolve Characteristic in your Regiment, the Regiment has made a Clean Withdrawal. If the result is higher than the highest Resolve Characteristic in your Regiment, your Regiment has made a Fighting Withdrawal.

Clean Withdrawal

If your Regiment makes a Clean Withdrawal, it immediately suffers D6 Wounds (even the best executed Withdrawal is a risky endeavour), reforms facing away from the enemy Regiment(s) and takes a March Action. Remember that a Regiment cannot end a March within 1" of an enemy Regiment. If the March cannot be completed for any reason, return the Regiment to its initial position – the Withdraw Action has failed.

Note that a Regiment making a Withdrawal Action must keep its Formation following the reform. This is merely to allow the Regiment to rotate on its axis and march away.

Fighting Withdrawal

If your Regiment makes a Fighting Withdrawal, it immediately suffers D6 Wounds for each of its Stands in contact with an enemy Regiment. Once any casualties have been removed and Morale Tests taken, it Reforms and takes a March Action, as described in the rules above for Clean Withdrawal.

Sources

Source Materials

  1. TLAoK Core Rulebook v1.5: P. 50-51



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