The Action List
For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the Regiment is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.
|In-Combat Actions |
Choose a March Action if you want your Regiment to move around the Battlefield, regardless of whether you want it to advance, retreat, or simply find a better location from which to fight. March is the only Action that can be performed twice in an Activation without Special Rules indicating otherwise.
Use a Clash Action if your Regiment is in base contact with one or more enemies, and you wish to Strike blows against those enemies.
Use a Charge Action if you want your Regiment to move into contact with an enemy to attack them in close combat.
A Regiment will want to attempt a Combat Rally if it is Broken, in order to minimise the chances of it fleeing the battle.
A Rally Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken.
Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact.
Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction.
An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn.
Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn.
A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments.
A Volley Action is used to allow your Regiment to shoot at an enemy.
- TLAoK Core Rulebook v1.5: P. 23