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Action List
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The Action List
For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the Regiment is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.
Out-of-Combat Actions (p 146) |
In-Combat Actions (p 162) |
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MARCH Choose a March Action if you want your Regiment to move around the Battlefield, regardless of whether you want it to advance, retreat, or simply find a better location from which to fight. March is the only Action that can be performed twice in an Activation without Special Rules indicating otherwise. |
CLASH Use a Clash Action if your Regiment is in base contact with one or more enemies, and you wish to Strike blows against those enemies. |
CHARGE Use a Charge Action if you want your Regiment to move into contact with an enemy to attack them in close combat. |
COMBAT RALLY A Regiment will want to attempt a Combat Rally if it is Broken, in order to minimise the chances of it fleeing the battle. |
RALLY A Rally Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken. |
COMBAT REFORM Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact. |
REFORM Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction. |
INSPIRE An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn. |
TAKE AIM Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn. |
WITHDRAW A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments. |
VOLLEY A Volley Action is used to allow your Regiment to shoot at an enemy. |
Sources
- ↑ TLAoK Core Rulebook v1.5: P. 23
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