Difference between revisions of "Action List"

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Revision as of 00:36, 27 March 2021

[1]

For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the Regiment is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.

Out-of-Combat Actions
(p 146)
In-Combat Actions
(p 162)
MARCH
Choose a March Action if you want your Regiment to move around the Battlefield, regardless of whether you want it to advance, retreat, or simply find a better location from which to fight. March is the only Action that can be performed twice in an Activation without Special Rules indicating otherwise.
CLASH
Use a Clash Action if your Regiment is in base contact with one or more enemies, and you wish to Strike blows against those enemies.
CHARGE
Use a Charge Action if you want your Regiment to move into contact with an enemy to attack them in close combat.
COMBAT RALLY
A Regiment will want to attempt a Combat Rally if it is Broken, in order to minimise the chances of it fleeing the battle.
RALLY
A Rally Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken.
COMBAT REFORM
Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact.
REFORM
Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction.
INSPIRE
An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn.
TAKE AIM
Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn.
WITHDRAW
A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments.
VOLLEY
A Volley Action is used to allow your Regiment to shoot at an enemy.

SOURCES

Source Materials

  1. Companion Rules v.103: P. 141



Core Rules Quick Links
Turn Summary | Action List | Wounds | Morale
Command Models | Characters | Spells | Terrain
Draw Events | Special Rules | Fighting a Battle



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