Inspire
Welcome to The Conquest Rules Wiki
The Wiki has been updated to v1.5!
Wiki Sections
Core Rules | Community FAQ | Faction Rules - Coming Soon
Source Materials
Inspire
When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.
Sources
- ↑ Core Rules Errata & FAQ v1.5: P. 3
Core Rules Quick Links
Turn Summary | Action List | Wounds | Morale
Command Models | Characters | Spells | Terrain
Draw Events | Special Rules | Fighting a Battle