Difference between revisions of "Main Page"
Welcome to The Conquest Rules Wiki
(Added Turn Sequence Pages) |
|||
Line 6: | Line 6: | ||
Such situations should be extremely infrequent, as Conquest is constantly updated with errata and FAQs published on the website. The important thing is not to allow any rule-related issues to spoil your enjoyment of the game | Such situations should be extremely infrequent, as Conquest is constantly updated with errata and FAQs published on the website. The important thing is not to allow any rule-related issues to spoil your enjoyment of the game | ||
− | |||
<h2>THE PRINCIPLES OF BATTLE</h2> | <h2>THE PRINCIPLES OF BATTLE</h2> | ||
* <h3>[[Dice]]</h3> | * <h3>[[Dice]]</h3> | ||
Line 26: | Line 25: | ||
* <h3>[[Action Phase]]</h3> | * <h3>[[Action Phase]]</h3> | ||
* <h3>[[Victory Phase]]</h3> | * <h3>[[Victory Phase]]</h3> | ||
+ | |||
+ | <h2>OUT-OF-COMBAT ACTIONS</h2> | ||
+ | |||
+ | * <h3>[[March]]</h3> | ||
+ | * <h3>[[Charge]]</h3> | ||
+ | * <h3>[[Rally]]</h3> | ||
+ | * <h3>[[Reform]]</h3> | ||
+ | * <h3>[[Take Aim]]</h3> | ||
+ | * <h3>[[Volley]]</h3> | ||
+ | |||
+ | <h2>COMBAT ACTIONS</h2> | ||
+ | |||
+ | * <h3>[[Clash]]</h3> | ||
+ | * <h3>[[Combat Rally]]</h3> | ||
+ | * <h3>[[Combat Reform]]</h3> | ||
+ | * <h3>[[Inspire]]</h3> | ||
+ | * <h3>[[Withdraw]]</h3> | ||
+ | |||
+ | <h2>Wounds-n-Stuff</h2> | ||
+ | |||
+ | * <h3>[[Clashh]]</h3> | ||
+ | |||
<hr> | <hr> |
Revision as of 02:57, 19 March 2021
Contents
A CIVILISED WAR
War may be a brutal and bloody business, but playing a wargame shouldn’t be. It is a gentlemanly (or gentlewomanly) pursuit, best enjoyed in a companionable state with as few arguments as possible.
With that in mind, if you ever encounter a situation in which you feel the rules are unclear, discuss the matter with your opponent and come up with a solution together. If you are unable to agree, weigh up the most suitable solutions and settle the matter on the roll of a die. Such situations should be extremely infrequent, as Conquest is constantly updated with errata and FAQs published on the website. The important thing is not to allow any rule-related issues to spoil your enjoyment of the game
THE PRINCIPLES OF BATTLE
Dice
Measuring Distance
Armies
Facing Arcs
Line of Sight
Characteristic Profile
Command Cards
In Contact
Healing
THE TURN SEQUENCE
OUT-OF-COMBAT ACTIONS
COMBAT ACTIONS
Wounds-n-Stuff
Getting started