Difference between revisions of "Inspire"
Welcome to The Conquest Rules Wiki
m (updating sources and adding header) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | <h2>Inspire</h2><ref> | + | {{SharedHeader}} |
+ | <h2>Inspire</h2><ref>Core Rules Errata & FAQ v1.5: P. 3</ref> | ||
− | + | When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next [[Clash]] Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead. | |
− | == | + | == Sources == |
[[Source Materials]] | [[Source Materials]] | ||
<references /> | <references /> |
Latest revision as of 20:42, 26 September 2021
The Wiki has been updated to v1.5!
Wiki Sections
Core Rules | Community FAQ | Faction Rules - Coming Soon
Source Materials
Inspire
When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.
Sources
- ↑ Core Rules Errata & FAQ v1.5: P. 3
Core Rules Quick Links
Turn Summary | Action List | Wounds | Morale
Command Models | Characters | Spells | Terrain
Draw Events | Special Rules | Fighting a Battle