Difference between revisions of "Inspire"

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<h2>INSPIRE</h2><ref>Companion Rules v.103: P. 168</ref>
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<h2>Inspire</h2><ref>Core Rules Errata & FAQ v1.5: P. 3</ref>
  
If your [[Regiment]] takes an Inspire [[Action]], it adds +1 to its Clash for the next [[Clash]] Action it takes this Turn (and only this Turn).
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When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next [[Clash]] Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.
  
== SOURCES ==
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== Sources ==
 
[[Source Materials]]
 
[[Source Materials]]
 
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Latest revision as of 20:42, 26 September 2021


The Wiki has been updated to v1.5!

Wiki Sections
Core Rules | Community FAQ | Faction Rules - Coming Soon
Source Materials

Inspire

[1]

When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.

Sources

Source Materials

  1. Core Rules Errata & FAQ v1.5: P. 3



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