Difference between revisions of "Inspire"
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− | + | When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next [[Clash]] Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead. | |
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Latest revision as of 20:42, 26 September 2021
The Wiki has been updated to v1.5!
Wiki Sections
Core Rules | Community FAQ | Faction Rules - Coming Soon
Source Materials
Inspire
When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.
Sources
- ↑ Core Rules Errata & FAQ v1.5: P. 3
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