Difference between revisions of "Inspire"
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+ | <h2>Inspire</h2><ref>Core Rules Errata & FAQ v1.5: P. 3</ref> | ||
− | When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next | + | When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next [[Clash]] Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead. |
− | == | + | == Sources == |
[[Source Materials]] | [[Source Materials]] | ||
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Latest revision as of 20:42, 26 September 2021
The Wiki has been updated to v1.5!
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Source Materials
Inspire
When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.
Sources
- ↑ Core Rules Errata & FAQ v1.5: P. 3
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