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Inspire

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Inspire

[1]

When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.

SOURCES

Source Materials

  1. Companion Rules v.15: P. 168



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