Difference between revisions of "Inspire"

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<h2>Inspire</h2><ref>Companion Rules v.103: P. 168</ref>
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<h2>Inspire</h2><ref>Companion Rules v.15: P. 168</ref>
  
If your [[Regiment]] takes an Inspire [[Action]], it adds +1 to its Clash for the next [[Clash]] Action it takes this Turn (and only this Turn).
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When taking an Inspire [[Action]], each [[Stand]] in the [[Regiment]] with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next [[Clash]] Action this Turn instead.
  
 
== SOURCES ==
 
== SOURCES ==

Revision as of 01:48, 2 September 2021

Inspire

[1]

When taking an Inspire Action, each Stand in the Regiment with a total Clash 4 or higher (including other modifiers), gains the ability to re-roll rolls of natural 6 during their next Clash Action this Turn. Each Stand with a total Clash of 3 or less, gains +1 Clash for their next Clash Action this Turn instead.

SOURCES

Source Materials

  1. Companion Rules v.15: P. 168



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