Difference between revisions of "Healing"
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On occasion, a rule will call upon you to Heal a number of [[Wounds]] in one of your [[Regiments]]. When this happens, the rule will tell you the number of Wounds it Heals, which we refer to as Heal Points. If a rule calls upon you to heal a Regiment, proceed in the following sequence, removing one Wound marker per Heal Point until there are no more Wounds to Heal, or you have run out of Heal Points: | On occasion, a rule will call upon you to Heal a number of [[Wounds]] in one of your [[Regiments]]. When this happens, the rule will tell you the number of Wounds it Heals, which we refer to as Heal Points. If a rule calls upon you to heal a Regiment, proceed in the following sequence, removing one Wound marker per Heal Point until there are no more Wounds to Heal, or you have run out of Heal Points: | ||
− | # Heal [[Characters]]: Remove Wounded markers from the Character if there is one present (P. | + | # Heal [[Characters]]: Remove Wounded markers from the Character if there is one present (P. 70). |
# Heal Wounded [[Stands]]: Once all Characters are Healed, remove Wounded markers from the Regiment. | # Heal Wounded [[Stands]]: Once all Characters are Healed, remove Wounded markers from the Regiment. | ||
− | # Restore Casualties: Once all Wounded markers have been removed, return a Model to the Regiment’s incomplete Stand (if there is one). If the Stand’s Wounds [[Characteristic]] is 2 or more, place an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. For example, if the Stand has a Wounds Characteristic of 2, place one Wounded marker beside the Regiment. If the Stand has a Wounds Characteristic of 3, place two Wounded markers, and so on. | + | # Restore Casualties: Once all Wounded markers have been removed, return a [[Model]] to the Regiment’s incomplete Stand (if there is one). If the Stand’s Wounds [[Characteristic]] is 2 or more, place an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. For example, if the Stand has a Wounds Characteristic of 2, place one Wounded marker beside the Regiment. If the Stand has a Wounds Characteristic of 3, place two Wounded markers, and so on. |
# Restore Stands: Once all Stands are complete, and all Wounded markers have been removed, you may return to play a Stand that was earlier removed as a casualty. The Stand is returned to play in the rear rank. If there is no incomplete rear rank, it forms a new incomplete rear rank. If the Regiment’s rear is in contact with an enemy, or there is no room to place the Stand, the Stand is not placed and all remaining Heal Points are lost. Place one Model on the Stand, and an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. As a rule of thumb, Healing cannot be used to increase the Regiment beyond its initial number of Stands unless otherwise stated by a [[Special Rule]]. | # Restore Stands: Once all Stands are complete, and all Wounded markers have been removed, you may return to play a Stand that was earlier removed as a casualty. The Stand is returned to play in the rear rank. If there is no incomplete rear rank, it forms a new incomplete rear rank. If the Regiment’s rear is in contact with an enemy, or there is no room to place the Stand, the Stand is not placed and all remaining Heal Points are lost. Place one Model on the Stand, and an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. As a rule of thumb, Healing cannot be used to increase the Regiment beyond its initial number of Stands unless otherwise stated by a [[Special Rule]]. | ||
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[[Source Materials]] | [[Source Materials]] | ||
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Latest revision as of 03:35, 26 September 2021
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Healing
On occasion, a rule will call upon you to Heal a number of Wounds in one of your Regiments. When this happens, the rule will tell you the number of Wounds it Heals, which we refer to as Heal Points. If a rule calls upon you to heal a Regiment, proceed in the following sequence, removing one Wound marker per Heal Point until there are no more Wounds to Heal, or you have run out of Heal Points:
- Heal Characters: Remove Wounded markers from the Character if there is one present (P. 70).
- Heal Wounded Stands: Once all Characters are Healed, remove Wounded markers from the Regiment.
- Restore Casualties: Once all Wounded markers have been removed, return a Model to the Regiment’s incomplete Stand (if there is one). If the Stand’s Wounds Characteristic is 2 or more, place an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. For example, if the Stand has a Wounds Characteristic of 2, place one Wounded marker beside the Regiment. If the Stand has a Wounds Characteristic of 3, place two Wounded markers, and so on.
- Restore Stands: Once all Stands are complete, and all Wounded markers have been removed, you may return to play a Stand that was earlier removed as a casualty. The Stand is returned to play in the rear rank. If there is no incomplete rear rank, it forms a new incomplete rear rank. If the Regiment’s rear is in contact with an enemy, or there is no room to place the Stand, the Stand is not placed and all remaining Heal Points are lost. Place one Model on the Stand, and an appropriate number of Wounded counters beside the Regiment so that the newly restored Model has 1 Wound remaining. Then return to the ‘Heal Wounded Stands’ step. As a rule of thumb, Healing cannot be used to increase the Regiment beyond its initial number of Stands unless otherwise stated by a Special Rule.
Sources
- ↑ TLAoK Core Rulebook v1.5: P. 16
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