Difference between revisions of "Action List"
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|CHARGE<br>Use a [[Charge]] Action if you want your Regiment to move into contact with an enemy to attack them in close combat. | |CHARGE<br>Use a [[Charge]] Action if you want your Regiment to move into contact with an enemy to attack them in close combat. | ||
− | |COMBAT RALLY<br>A Regiment will want to attempt a Combat Rally if it is [[Broken]], in order to minimise the chances of it fleeing the battle. | + | |COMBAT RALLY<br>A Regiment will want to attempt a [[Combat Rally]] if it is [[Broken]], in order to minimise the chances of it fleeing the battle. |
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− | |RALLY<br>A Rally Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken. | + | |RALLY<br>A [[Rally] Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken. |
− | |COMBAT REFORM<br>Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact. | + | |COMBAT REFORM<br>Use a [[Combat Reform]] Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact. |
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− | |REFORM<br>Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction. | + | |REFORM<br>Use a [[Reform]] Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction. |
− | |INSPIRE<br>An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn. | + | |INSPIRE<br>An [[Inspire]] Action can be used to give your Regiment a bonus to its next Clash Action this Turn. |
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− | |TAKE AIM<br>Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn. | + | |TAKE AIM<br>Use a [[Take Aim]] Action to give your Regiment a bonus for its next Volley Action this Turn. |
− | |WITHDRAW<br>A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments. | + | |WITHDRAW<br>A [[Withdraw]] Action is used when you want your Regiment to disengage from close combat with enemy Regiments. |
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− | |VOLLEY<br>A Volley Action is used to allow your Regiment to shoot at an enemy. | + | |VOLLEY<br>A [[Volley]] Action is used to allow your Regiment to shoot at an enemy. |
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Revision as of 22:46, 18 March 2021
For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the Regiment is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.
Out-of-Combat Actions (p 146) |
In-Combat Actions (p 162) |
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MARCH Choose a March Action if you want your Regiment to move around the Battlefield, regardless of whether you want it to advance, retreat, or simply find a better location from which to fight. March is the only Action that can be performed twice in an Activation without Special Rules indicating otherwise. |
CLASH Use a Clash Action if your Regiment is in base contact with one or more enemies, and you wish to Strike blows against those enemies. |
CHARGE Use a Charge Action if you want your Regiment to move into contact with an enemy to attack them in close combat. |
COMBAT RALLY A Regiment will want to attempt a Combat Rally if it is Broken, in order to minimise the chances of it fleeing the battle. |
RALLY A [[Rally] Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken. |
COMBAT REFORM Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact. |
REFORM Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction. |
INSPIRE An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn. |
TAKE AIM Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn. |
WITHDRAW A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments. |
VOLLEY A Volley Action is used to allow your Regiment to shoot at an enemy. |
SOURCES
- ↑ Companion Rules v.103: P. 141