Difference between revisions of "Action List"

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<ref>Companion Rules v.103: P. 141</ref>
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For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the [[Regiment]] is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.
 
For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the [[Regiment]] is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.
  
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== SOURCES ==
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[[Source Materials]]
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<references />

Revision as of 02:56, 18 March 2021

[1]

For ease of reference, they are split into In-Combat Actions and Out-of-Combat Actions. Out-of-Combat Actions can only be used if the Regiment is not in base-to-base contact with an enemy Regiment. Combat Actions can only be used if the Regiment is in base contact with an enemy Regiment.

Out-of-Combat Actions
(p 146)
In-Combat Actions
(p 162)
MARCH
Choose a March Action if you want your Regiment to move around the Battlefield, regardless of whether you want it to advance, retreat, or simply find a better location from which to fight. March is the only Action that can be performed twice in an Activation without Special Rules indicating otherwise.
CLASH
Use a Clash Action if your Regiment is in base contact with one or more enemies, and you wish to Strike blows against those enemies.
CHARGE
Use a Charge Action if you want your Regiment to move into contact with an enemy to attack them in close combat.
COMBAT RALLY
A Regiment will want to attempt a Combat Rally if it is Broken, in order to minimise the chances of it fleeing the battle.
RALLY
A Rally Action restores your Regiment's morale. You may have your Regiment take a Rally Action only if it is Broken.
COMBAT REFORM
Use a Combat Reform Action if you want your Regiment to alter its number of ranks and files, and bring greater numbers to bear on an enemy in base contact.
REFORM
Use a Reform Action is you want your Regiment to alter its number of ranks and files, or to turn to face a new direction.
INSPIRE
An Inspire Action can be used to give your Regiment a bonus to its next Clash Action this Turn.
TAKE AIM
Use a Take Aim Action to give your Regiment a bonus for its next Volley Action this Turn.
WITHDRAW
A Withdraw Action is used when you want your Regiment to disengage from close combat with enemy Regiments.
VOLLEY
A Volley Action is used to allow your Regiment to shoot at an enemy.

SOURCES

Source Materials

  1. Companion Rules v.103: P. 141