Reinforcement Phase
Regiments are not deployed at the start of the game. Instead, they arrive as reinforcements as play progresses. During the Reinforcement Phase, group your Regiments set aside as Reinforcements by Class. Then proceed to roll one die for each Regiment in each Class that is to arrive this turn as shown in the Reinforcement table. This is the Reinforcement Roll. For every successful roll per Class you choose which Regiment of that Class will be coming from Reinforcements. The rolls required are as shown below:
Reinforcement Table: Turn Turn One Turn Two Turn Three Turn Four Turn Five Required Roll Light Regiments arrive on a 3+. Light Regiments arrive on a 3+. Medium Regiments arrive on a 5+. Light Regiments arrive auto- matically. Medium Regiments arrive on a 3+. Heavy Regiments arrive on a 5+. Medium Regiments arrive automatically. Heavy Regiments arrive on a 3+. Heavy Regiments arrive automatically.
Place any Regiments that arrive to one side. They March onto the table during the Action Phase (see page 146). Characters do not roll separately. They enter the battlefield attached to a Regiment from their Warband. The Character’s Class does not matter for purposes of coming in from reinforcements, only the Class of the Regiment he is attached to.