Difference between revisions of "Obscured"

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<h2>OBSCURED</h2>
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#REDIRECT [[Volley#Check for Obscuration]]
 
 
P. 156-157
 
 
 
<h3>CHECK FOR OBSCURATION</h3>
 
For each Stand in the front rank of the Volleying [[Regiment that is in range of the Target, trace a straight line from the center of that Stand to the center of any Stand in the Target [[Regiment]]. If no Regiments or Obscuring Terrain break this line, that Stand’s [[Volley]] is a Clear Shot. If one or more Regiments and/or Obscuring Terrain break that line, the Stand’s [[Volley]] is an Obscured Shot.
 
If you cannot trace an unbroken line from at least one Stand in the front rank of the Volleying [[Regiment]] to the center of any Stand in the Target Regiment, the Target is not a legal one as it is outside of [[Line of Sight]]. The Regiment must choose another Action or another Target. Note that a Regiment can be targeted if it is in base contact with an enemy, although this will often mean the Volley of one or more Stands might be Obscured.
 
 
 
<h3>CHECK FOR LONG RANGE</h3>
 
You’re nearly ready to unleash your [[Volley]]. First, however, you need to check if your Regiment is shooting at Long Range. The range given for missile weapons is not their optimal range, but their maximum range – beyond a certain point, hits are possible, but much harder to achieve. To represent this, if the distance between each Stand of your Regiment and the target is more than half the range of your Regiment’s Barrage special rule, the number of Shots (the number of dice) count as Obscured. Note that some Stands in a Regiment may be Obscured while others don’t depending on the distance. A Stand can only be Obscured once (e.g. Long Range and Obscuration will only lead to half shots and will not be halved again).
 

Latest revision as of 23:35, 18 March 2021