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P. 176

BROKEN REGIMENTS

If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play. A Broken Regiment ceases to be Broken if it successfully performs a Rally Action. Broken Regiments:

  • Receive a -2 Penalty to the Charge Distance
  • Do not receive benefits to their Resolve due to Regiment Size

Additionally, Characters in Broken Regiments:

  • May not refuse Duels
  • May as a Draw Event forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of Rally or Combat Rally Actions (as appropriate) as if the Regiment had performed them.

SHATTERED REGIMENTS

If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed.