Difference between revisions of "Broken"
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<h3>BROKEN REGIMENTS</h3> | <h3>BROKEN REGIMENTS</h3> | ||
If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play. | If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play. | ||
− | A Broken Regiment ceases to be Broken if it successfully performs a Rally Action. | + | A Broken Regiment ceases to be Broken if it successfully performs a [[Rally]] Action. |
Broken Regiments: | Broken Regiments: | ||
<ul> | <ul> | ||
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<ul> | <ul> | ||
<li>May not refuse [[Duels]]</li> | <li>May not refuse [[Duels]]</li> | ||
− | <li>May as a [[Draw Event]] forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of Rally or Combat Rally Actions (as appropriate) as if the Regiment had performed them.</li> | + | <li>May as a [[Draw Event]] forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of [[Rally]] or [[Combat Rally]] Actions (as appropriate) as if the Regiment had performed them.</li> |
</ul> | </ul> | ||
<h3>SHATTERED REGIMENTS</h3> | <h3>SHATTERED REGIMENTS</h3> | ||
If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed. | If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed. |
Latest revision as of 20:51, 2 March 2021
Broken
P. 176
BROKEN REGIMENTS
If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play. A Broken Regiment ceases to be Broken if it successfully performs a Rally Action. Broken Regiments:
- Receive a -2 Penalty to the Charge Distance
- Do not receive benefits to their Resolve due to Regiment Size
Additionally, Characters in Broken Regiments:
- May not refuse Duels
- May as a Draw Event forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of Rally or Combat Rally Actions (as appropriate) as if the Regiment had performed them.
SHATTERED REGIMENTS
If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed.