Difference between revisions of "Main Page"

Welcome to The Conquest Rules Wiki
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<h2>The Principles of Battle</h2>
 
<h2>The Principles of Battle</h2>
* <h3>[[Dice]]</h3>
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* [[Dice]]
* <h3>[[Measuring Distance]]</h3>
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* [[Measuring Distance]]
* <h3>[[Armies]]</h3>
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* [[Armies]]
* <h3>[[Facing Arcs]]</h3>
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* [[Facing Arcs]]
* <h3>[[Line of Sight]]</h3>
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* [[Line of Sight]]
* <h3>[[Characteristic Profile]]</h3>
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* [[Characteristic Profile]]
* <h3>[[Command Cards]]</h3>
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* [[Command Cards]]
* <h3>[[In Contact]]</h3>
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* [[In Contact]]
* <h3>[[Healing]]</h3>
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* [[Healing]]
  
 
<h2>The Turn Sequence</h2>
 
<h2>The Turn Sequence</h2>
  
* <h3>[[Turn Summary]]</h3>
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* [[Turn Summary]]
* <h3>[[Reinforcement Phase]]</h3>
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* [[Reinforcement Phase]]
* <h3>[[Command Phase]]</h3>
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* [[Command Phase]]
* <h3>[[Supremacy Phase]]</h3>
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* [[Supremacy Phase]]
* <h3>[[Action Phase]]</h3>
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* [[Action Phase]]
* <h3>[[Victory Phase]]</h3>
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* [[Victory Phase]]
  
 
<h2>Out-of-Combat Actions</h2>
 
<h2>Out-of-Combat Actions</h2>
  
* <h3>[[March]]</h3>
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* [[March]]
* <h3>[[Charge]]</h3>
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* [[Charge]]
* <h3>[[Rally]]</h3>
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* [[Rally]]
* <h3>[[Reform]]</h3>
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* [[Reform]]
* <h3>[[Take Aim]]</h3>
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* [[Take Aim]]
* <h3>[[Volley]]</h3>
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* [[Volley]]
  
 
<h2>Combat Actions</h2>
 
<h2>Combat Actions</h2>
  
* <h3>[[Clash]]</h3>
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* [[Clash]]
* <h3>[[Combat Rally]]</h3>
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* [[Combat Rally]]
* <h3>[[Combat Reform]]</h3>
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* [[Combat Reform]]
* <h3>[[Inspire]]</h3>
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* [[Inspire]]
* <h3>[[Withdraw]]</h3>
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* [[Withdraw]]
  
 
<h2>Allocating Wounds & Removing Casualties</h2>
 
<h2>Allocating Wounds & Removing Casualties</h2>
  
* <h3>[[Wound Pool]]</h3>
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* [[Wound Pool]]
* <h3>[[Removing Casualties]]</h3>
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* [[Removing Casualties]]
* <h3>[[Stands with Multiple Wounds]]</h3>
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* [[Stands with Multiple Wounds]]
* <h3>[[Excess Wounds]]</h3>
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* [[Excess Wounds]]
  
 
<h2>Testing Morale</h2>
 
<h2>Testing Morale</h2>
  
* <h3>[[Calculating a Regiment's Resolve]]</h3>
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* [[Calculating a Regiment's Resolve]]
* <h3>[[The Morale Test]]</h3>
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* [[The Morale Test]]
* <h3>[[Broken Regiments]]</h3>
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* [[Broken Regiments]]
* <h3>[[Shattered Regiments]]</h3>
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* [[Shattered Regiments]]
* <h3>[[Stranded Regiments]]</h3>
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* [[Stranded Regiments]]
  
 
<h2>Command Models</h2>
 
<h2>Command Models</h2>
  
* <h3>[[Leader]]</h3>
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* [[Leader]]
* <h3>[[Standard Bearer]]</h3>
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* [[Standard Bearer]]
  
 
<h2>Characters</h2>
 
<h2>Characters</h2>
  
* <h3>[[Retinues]]</h3>
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* [[Retinues]]
* <h3>[[Character Stands and Regiments]]</h3>
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* [[Character Stands and Regiments]]
* <h3>[[Characters and Actions]]</h3>
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* [[Characters and Actions]]
* <h3>[[Killing Character Stands]]</h3>
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* [[Killing Character Stands]]
* <h3>[[The Warlord]]</h3>
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* [[The Warlord]]
* <h3>[[Character Personalization]]</h3>
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* [[Character Personalization]]
  
 
<h2>Magic</h2>
 
<h2>Magic</h2>
  
* <h3>[[Spells]]</h3>
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* [[Spells]]
* <h3>[[Spellcasting]]</h3>
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* [[Spellcasting]]
  
 
<h2>Terrain</h2>
 
<h2>Terrain</h2>
  
* <h3>[[Terrain]]</h3>
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* [[Terrain]]
* <h3>[[Zonal Terrain]]</h3>
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* [[Zonal Terrain]]
* <h3>[[Garrison Terrain]]</h3>
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* [[Garrison Terrain]]
  
 
<h2>Draw Events</h2>
 
<h2>Draw Events</h2>
  
* <h3>[[Draw Events]]</h3>
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* [[Draw Events]]
* <h3>[[Special Rules]]</h3>
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* [[Special Rules]]
  
 
<h2>Fighting A Battle</h2>
 
<h2>Fighting A Battle</h2>
  
* <h3>[[Choosing a Scenario]]</h3>
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* [[Choosing a Scenario]]
* <h3>[[Choose Forces]]</h3>
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* [[Choose Forces]]
* <h3>[[Set Up Battlefield]]</h3>
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* [[Set Up Battlefield]]
* <h3>[[Assign Characters]]</h3>
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* [[Assign Characters]]
* <h3>[[Secondary Objectives]]</h3>
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* [[Secondary Objectives]]
* <h3>[[Fight the Battle]]</h3>
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* [[Fight the Battle]]
* <h3>[[Determine Victor]]</h3>
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* [[Determine Victor]]
  
 
<h2>Sources</h2>
 
<h2>Sources</h2>
* <h3>[[Source Materials]]</h3>
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* [[Source Materials]]

Revision as of 03:17, 21 March 2021

A Civilised War

War may be a brutal and bloody business, but playing a wargame shouldn’t be. It is a gentlemanly (or gentlewomanly) pursuit, best enjoyed in a companionable state with as few arguments as possible.

With that in mind, if you ever encounter a situation in which you feel the rules are unclear, discuss the matter with your opponent and come up with a solution together. If you are unable to agree, weigh up the most suitable solutions and settle the matter on the roll of a die. Such situations should be extremely infrequent, as Conquest is constantly updated with errata and FAQs published on the website. The important thing is not to allow any rule-related issues to spoil your enjoyment of the game

The Principles of Battle

The Turn Sequence

Out-of-Combat Actions

Combat Actions

Allocating Wounds & Removing Casualties

Testing Morale

Command Models

Characters

Magic

Terrain

Draw Events

Fighting A Battle

Sources