Difference between revisions of "Broken"

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<h3>BROKEN REGIMENTS</h3>
 
<h3>BROKEN REGIMENTS</h3>
 
If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play.
 
If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play.
A Broken Regiment ceases to be Broken if it successfully performs a Rally Action.
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A Broken Regiment ceases to be Broken if it successfully performs a [[Rally]] Action.
 
Broken Regiments:
 
Broken Regiments:
 
<ul>
 
<ul>
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<ul>
 
<ul>
 
     <li>May not refuse [[Duels]]</li>
 
     <li>May not refuse [[Duels]]</li>
     <li>May as a [[Draw Event]] forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of Rally or Combat Rally Actions (as appropriate) as if the Regiment had performed them.</li>
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     <li>May as a [[Draw Event]] forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of [[Rally]] or [[Combat Rally]] Actions (as appropriate) as if the Regiment had performed them.</li>
 
</ul>
 
</ul>
  
 
<h3>SHATTERED REGIMENTS</h3>
 
<h3>SHATTERED REGIMENTS</h3>
 
If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed.
 
If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed.

Latest revision as of 20:51, 2 March 2021

Broken

P. 176

BROKEN REGIMENTS

If, during the course of a single Turn, a Regiment loses half, or more, of its Stands it started the Turn with, it is immediately Broken. Interrupt the regular play sequence, place a Broken counter beside it as a reminder, and then resume play. A Broken Regiment ceases to be Broken if it successfully performs a Rally Action. Broken Regiments:

  • Receive a -2 Penalty to the Charge Distance
  • Do not receive benefits to their Resolve due to Regiment Size

Additionally, Characters in Broken Regiments:

  • May not refuse Duels
  • May as a Draw Event forego their Action(s) to remove a Broken counter from the Regiment they are in. Follow the rules of Rally or Combat Rally Actions (as appropriate) as if the Regiment had performed them.

SHATTERED REGIMENTS

If a Broken Regiment loses half or more of its remaining Stands over the course of a Turn (counted from the moment it was Broken, not the Start of Turn), it is immediately Shattered. Its warriors throw down their arms and run for safety. All Stands from a Shattered Regiment are removed from the Battlefield as casualties, and the Regiment is destroyed.