MediaWiki API result

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{
    "compare": {
        "fromid": 1,
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        "fromns": 0,
        "fromtitle": "Main Page",
        "toid": 2,
        "torevid": 2,
        "tons": 0,
        "totitle": "Charge",
        "*": "<tr><td colspan=\"2\" class=\"diff-lineno\" id=\"mw-diff-left-l1\" >Line 1:</td>\n<td colspan=\"2\" class=\"diff-lineno\">Line 1:</td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">&lt;strong&gt;MediaWiki </del>has <del class=\"diffchange diffchange-inline\">been installed</del>.<del class=\"diffchange diffchange-inline\">&lt;/strong&gt;</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">CH A RGEA Charge Action is the only way a Regiment can move into contact with an enemy Regiment (and therefore able to Clash with that enemy Regiment). A Regiment cannot use a Charge Action if it has arrived from Reinforcements this Turn.D\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd C\ufffd\ufffd\ufffd\ufffd\ufffdWhen declaring a Charge you may only choose one enemy Regiment to be the Target of your Charge and it must be within your Line of Sight. Roll a die \u2013 this is the Charge Roll.Add the Charge Roll to the Regiment\u2019s March Characteristic. \ufffdis is the Charge Distance. If the Charge Distance is equal to or greater than the distance between the Charging Regiment and\u00a0 the\u00a0 Target,\u00a0 the\u00a0 Charge\u00a0 is\u00a0 successful.\u00a0 If\u00a0 the\u00a0 total\u00a0 is\u00a0 less\u00a0 than\u00a0 the\u00a0 distance\u00a0 between\u00a0 the\u00a0 Charging\u00a0 Regiment\u00a0 and\u00a0 the\u00a0 Target,\u00a0 the\u00a0 Charge </ins>has <ins class=\"diffchange diffchange-inline\">failed</ins>.</div></td></tr>\n<tr><td class='diff-marker'>\u00a0</td><td class='diff-context'></td><td class='diff-marker'>\u00a0</td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">Consult </del>the <del class=\"diffchange diffchange-inline\">[https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using </del>the <del class=\"diffchange diffchange-inline\">wiki software</del>.</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">T\ufffd\ufffd C\ufffd\ufffd\ufffd\ufffd\ufffd M\ufffd\ufffd\ufffdIf </ins>the <ins class=\"diffchange diffchange-inline\">Charge was successful, you may now move the Regiment into contact with the enemy Regiment, following the rules given for a March Action (see page 146)</ins>. <ins class=\"diffchange diffchange-inline\">It does not matter how far the Regiment advances as long as the Charge Roll was a success.During this move, your Regiment is permitted a \u2018free\u2019 Wheel of up to 90\u00b0, in order to bring as many enemy Stands as possible into contact with the Charging Regiment</ins>. <ins class=\"diffchange diffchange-inline\">Otherwise, the Charging Regiment can only move directly forward. During a Charge Move a Regiment may move through other Friendly Regiments provided that at the end of its Activation it does not end up in an illegal position.If the Charging Regiment cannot complete its Charge against the target Regiment without coming into contact with another enemy Regiment or Garrison Terrain, </ins>the <ins class=\"diffchange diffchange-inline\">Charge Action automatically fails.A Charging Regiment may come to within 1 \u030b of other enemy Regiments and Garrison Terrain during a Charge Move. However, it may not contact an enemy Regiment or Garrison Terrain it did not declare a Charge against as part of its Charge Action</ins>.</div></td></tr>\n<tr><td class='diff-marker'>\u00a0</td><td class='diff-context'></td><td class='diff-marker'>\u00a0</td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">== Getting started ==</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">A\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd C\ufffd\ufffd\ufffd\ufffd\ufffdAs soon as your Charging Regiment contacts the Charge Target, it stops moving</ins>. <ins class=\"diffchange diffchange-inline\">\ufffden, it aligns to the enemy, by performing another \u2018free\u2019 Wheel of up to 90\u00b0 until both Charging Regiment and Charge Target are \ufffdush against each other</ins>.<ins class=\"diffchange diffchange-inline\">If the Charging Regiment cannot Wheel \ufffdush to the Charge Target (because Terrain or anoth-er Regiment is in the way), then the Charge Target Wheels in order to come in contact with the Charging Regiment. Should your opponent have placed their Regiments in such a way as to make it impossible to come into contact with the target without coming into contact with another Regiment as well, complete the Charge normally and force the offending enemy unit 1&quot; away from your Regiment and then Wheel your unit to align the Charge</ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">C\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd T\ufffd\ufffd\ufffd\ufffd\ufffd\ufffdA\u00a0 Regiment\u00a0 is\u00a0 allowed\u00a0 to\u00a0 move\u00a0 through\u00a0 Friendly Regiments that are not in base-to-base contact with an enemy Regiment on the turn it Charges</ins>. <ins class=\"diffchange diffchange-inline\">\ufffdis can be the result of a simple Charge Action, but also part of a sequence of Actions such as Marching and then Charging</ins>. <ins class=\"diffchange diffchange-inline\">However, this is a very risky manoeuvre. If the combined movement total of the activation(s) is not enough to completely clear the friendly Regiment (or if there is not enough space for the\u00a0 Charging\u00a0 Regiment\u00a0 to\u00a0 completely\u00a0 clear\u00a0 the friendly Regiment), then both Regiments have become hopelessly mired and confused</ins>. <ins class=\"diffchange diffchange-inline\">\ufffde Charge fails, the Charging Regiment stops immediately upon coming into contact with the friendly Regiment, and both Regiments are considered as Broken</ins>. \u00a0</div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://lists</del>.<del class=\"diffchange diffchange-inline\">wikimedia</del>.<del class=\"diffchange diffchange-inline\">org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki </del>for your <del class=\"diffchange diffchange-inline\">language]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">153152A\u0392CA\u0392CCCBBBAAACW HICH FACI NG?If\u00a0 the\u00a0 Charging\u00a0 Regiment\u00a0 has\u00a0 a\u00a0 choice\u00a0 of\u00a0 facings\u00a0 to\u00a0 Wheel\u00a0 \ufffdush\u00a0 to\u00a0 (commonly\u00a0 because\u00a0 it\u00a0 contacts the Charge Target on a corner), it always Wheels \ufffdush to the Facing whose Arc it was most in when the Charge Action was declared</ins>.</div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">C\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd I\ufffd\ufffd\ufffd\ufffd\ufffd\ufffdA Regiment that successfully completes a Charge immediately performs a \u2018free\u2019 Inspire Action (see page 168)</ins>. <ins class=\"diffchange diffchange-inline\">Note that this has no bene\ufffdt </ins>for <ins class=\"diffchange diffchange-inline\">Impact Attacks and is in effect wasted if </ins>your <ins class=\"diffchange diffchange-inline\">Regiment has no Actions le\ufffd this Turn.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">F\ufffd\ufffd\ufffd\ufffd\ufffd C\ufffd\ufffd\ufffd\ufffd\ufffdIf a Charge fails for any reason, the Charging Regiment Marches directly towards the Charge target\u00a0 a\u00a0 distance\u00a0 equal\u00a0 to\u00a0 the\u00a0 result\u00a0 of\u00a0 the\u00a0 Charge\u00a0 Roll,\u00a0 halting\u00a0 1&quot;\u00a0 away\u00a0 from\u00a0 enemy\u00a0 Regiments and Garrison Terrain</ins>.<ins class=\"diffchange diffchange-inline\">If a Regiment makes a Failed Charge, it loses any other Actions remaining to it that Turn</ins>.</div></td></tr>\n"
    }
}